Racial Skills

Saiyans
Saiyans are a strong and proud warrior race. They are usually naturally agressive and love to fight, Saiyans always strive to become the strongest in the universe. They originally hail from planet Sadala, but like many race, there are many that live on Linux. Saiyans have the ability to turn into a Great Ape and also have the potential to unlock the Super Saiyan transformation.

Racial Skill - Saiyan Zenkai
When near death if healed or after rolling a 10 on your death roll you’ll get a +1 to combat rolls and a +2 if the user's powerlevel if under 15000 for just one fight. Does not stack up and is automatically used when you go through a zenkai buff.

Every first time a Saiyan unlocks a form, the transformation will last until the end of the fight unless stated otherwise (for example: SSJ Grade 2/3), receive any debuffs that might apply after the end of the fight.

Linuxians
The native inhabitants of Planet Linux. Most Linuxians have a lower than average powerlevel, though only a select few are stronger than the rest, showing reasonable levels of power. Nonetheless, all Linuxians have an excellent base form and with enough effort and training, one of them could surpass and defeat even the strongest of warriors. Linuxians are also a very intelligent race.

Racial Skill - Specializaton
Linuxians all have their own natural talents, which they could use to their advantage.

This racial skill grants the user a permanent, stackable +1 to any of these rolls the user picks. (Strength, Speed, Defense or Ki)

Namekians
A race from Planet Namek. They are split into two clans, the Dragon Clan and Warrior Clan.

The Dragon Clan specialises in magic like healing and creating Dragon Balls and the Warrior Clan is exactly what the name suggests, a clan of fighters.

Namekians can fuse with each other using a special forbidden technique and also extend and regrow limbs. Regenerating limbs takes time and energy.

Racial Skill - Gifted
Namekians are able to regenerate limbs at the cost of a -2 to all combat rolls on the next turn.

Permanent +1 to ki for members of the Dragon Clan and a permanent +1 to strength for members of the Warrior Clan.

Dragon Clan members also start with the move Healing Hands alongside any other starter move.

Arcosians
Born on the always frozen over Planet of Arcosia, Arcosians are incredibly tough and have lots of transformations, around five known transformations in total. Arcosians wear natural Bio Armor thats part of their body and are the founders and leaders of the Planet Trade Organization, a corrupt organization that sells planets. Both due to their incredible strength and the power of the Planet Trade Organization, Arcosians are known as the strongest race in the universe.

Racial Skill - Bio Armor
Arcosians are born with Bio Armor, the material used to make Bio Suits, which Arcosians can't wear.

Gives you extreme resistance to attacks, a +1 to defense, brace and death rolls.

Androids
The Androids are powerful robots and cyborgs developed by many different scientists around the galaxy, mostly to cause destruction. These Androids can be either completely artificial or just partly robotic and can have the ability to think for themselves and have true personalities. They are skilled at fighting and using Ki and are immune to natural deaths and illnesses. It takes an incredible scientist to create one of these.

Racial Skill - Modification
Androids are allowed to start with either the Infinite Ki or Ki Absoption skill and can have a free restat when modified by a skilled and experienced scientist.

Herans
A race of fierce warriors that mainly operate as space pirates and are famous around the galaxy for their skill at this job, they hail from the desolate Planet Hera. This race had been forced to get stronger and raid the galaxy after they'd been struck by horrible changes to it's climate, as temperatures frequently spiked and dropped and it's lush fields changed into vast deserts. Members of this race supposedly have incredible untapped potential..

Racial Skill - Limit Break
Herans can go past the 100% Potential Unlock limit, esentially breaking their limits in the process. After insane amounts of training, they are able to go up to 120%, which powers up their Full Power Heran form and allows them to roll a d16.

Tuffles
A very technologically advanced race who were the original inhabitants of Planet Vegeta, before they were defeated and almost wiped out by the Saiyans. Tuffles have now been forced live in their own district in a city on Planet Vegeta. Most Tuffles have a great distain for Saiyans because of this and want to have their revenge. Though they might be weak and small, nowhere near the power of the Saiyans, their great intelligence and incredible technology might give them a run for their money...

Racial Skill - Intelligence
Due to the Tuffle race's crafty and intelligent nature, they are allowed to lower the rank of any move, transformation or other thing being trained for or built just once every OOC week.

(For example: Super Kamehameha could be lowered from a Rank 2 to a Rank 1, Full Power Kamehameha from a Rank 3 to a Rank 2.)

Everything that's already a Rank 1 will always stay unaffected.

Majins
A race of magical demons created long ago by an evil wizard somewhere in space. Majins have many different unique and strange powers, like being able to regenerate any damage done to them or the ability to absorb other people. They can also manipulate the shape of their bodies and don't age, making Majins able to live for up to millions of years. Nowadays, most Majins have gathered on Planet Linux, staying there because of the great food the planet has to offer.

Racial Skill - Magical Being
Due to the Majin race's strange and magical essence, they are nigh indestructible and get a +1 to defense rolls.

They also can't get exhausted and don't suffer from any physical debuffs, but do still get knocked out no matter what after 6 braces, like other races.

Every two OOC weeks, they also get the ability to regenerate after being knocked out or dying. This can be used after a fight and it just carries over the brace counter from where it was left off before.